G2’s star rifler Nikola “NiKo” Kovač has come out to air his opinion about one of the most polarizing maps among the competitive Counter-Strike community, Vertigo, and its rendition in CS2.
The CS2 was released in late September, but its introduction has been welcomed with mixed perception and reception by the CS:GO community, who are still hoping Valve will make some changes.
Niko is one of Global Offensive’s best players, and it must be worrying if he thinks the map Vertigo is even worse in CS2.
The player tweeted this on Friday, and many other top-tier and important stakeholders in the CS community agree with him. Piotr “nawrot” Nawrocki, the head coach of the best CS:GO Vertigo team, 9ine is one of them.
Normally, Vertigo is not popular among Counter-Strike fans and players for a lot of reasons. The map is small, and its vertical design makes it frustrating to play. Its size also gives the CTs so much information on what the Ts are doing easily.
The map is so bad in that regard that It’s nearly impossible to run on any part of the map without a CT hearing you and knowing exactly where you’re going. This can even happen up to ten or 15 seconds before the player gets there.
The size has also made it get the nickname “A Ramp Simulator,” as it bottlenecks the Ts at the B Site, making an A Ramp push far and away the best option. This gives some teams the east route to victory so far they can push or hold ramp the best.
This also leaves a lot of actions limited to a single area of the map, which can be boring to fans who would like to see more strategies and execute from a wide range.
Meanwhile, in CS2, the only map that could feasibly replace Vertigo is Dust II, which is already two-decade old and one that virtually everyone is tired of playing.
Daniel Ademiju Idowu